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Slow and steady wins the race against the explosivo. When dealing with groups of these, it’s best to move forward, back off, let them detonate, and then move and activate the next set of them. As long as you do that, they’ll explode far enough away that you’ll be fine. The only thing you want to keep in mind is to run the other way once they start chasing you. The explosivo is Ghostrunner‘s kamikaze enemy. Despite the length of their rifles, they can shoot you dead even when you’re all up-ons, so take ’em out quick. Once you close the cap, keep in mind that they’re still dangerous at close range. Therefore, you want to move between cover as quickly as possible to keep them off you. If you don’t get behind cover, it’ll shoot to thrill and aim to kill. Whenever you’re in its line of sight, it’ll get a laser on you. The snipeyboi is just like a turret, only it doesn’t move back and forth. Although, this next enemy is mostly interchangeable, even if they’re tougher. These enemies only show up for a brief period of time in Ghostrunner so you won’t have to deal with them for long. Once that happens, GET OUT THE WAY! Turrets move back and forth, giving you plenty of time to creep up on them and cut them to ribbons. You walk into an area and a laser sight shines on you. Turrets are boring, so they don’t get a silly name. The window for these parries is much wider than the one for deflections, so dashy slashies aren’t much of a problem at all, as long as you make sure your duel isn’t going to be interrupted. Just hit the attack button a beat after they flash and Jack will parry their strikes, leaving them wide open. Much like leapos, they flash red before they strike. I told you these names would be stupid, didn’t I? A dashy slashy only wants to dash at you and cut you in half. If there are some cap’n leapos along with range-based enemies around, you might want to lure the leapos to a spot where you’ve got some cover. They’re just like shootybois in that capacity. But all you need to do is just dash to the side after they flash and they won’t be able to hit you. They have a bit of an area of effect, so you don’t want to be near them when they land. Then they leap at you and slam the position you were in once they flashed. They start on the ground and flash red once they see you.
#BEST WEAPONS FOR DARK RUNNER HOW TO#
Ghostrunner quite literally throws them at you before you know what’s happening, which isn’t a great way to learn how to deal with them. I hated dealing with cap’n leapos before I figured them out. This is also great, because other shootybois will have a tougher time hitting you. You just need to keep it up for a bit and their back will be open to you in no time. They tend to follow you and their shields are curved, but you’re faster. You can either drop down and slash them from above, as they’re defenseless from the top, or you can do it the cumbersome way by circle-strafing around them. You can dispatch them in one of two ways. But you don’t want to touch their shields, as they come with some serious knockback. They don’t fire quickly, so most of what you used on shooybois works on them too. If you assumed that a shieldyboi is just a shootyboi with a shield, good job. They have trouble hitting you while you wall-run, and then all you need to do is time your landing for the interim between volleys and they’ll be donezo. You’ll either want to take cover until they’re done shooting and attack during the interim, or wall-run whenever you want to avoid their fire. They shoot so quickly that none of the tricks that work so well on their garden-variety brethren will do you much good. Naturally, things become more complicated with the rootin’, tootin’ shootyboi, who shoots a volley of blue shots your way. You often won’t even need to hit them directly. Or you can deflect their blasts back at them with the related skill. If you circle-strafe a shootyboi, they literally won’t be able to hit you. Their guns flash as they fire off a shot and the projectiles aren’t insanely fast, so just step to the side to avoid the blast entirely. They shoot slowly enough that you can simply sidestep their attacks. They can’t fire continuously and are only a threat if you don’t have eyes on them or are focusing on something else at the same time. Single shootybois are the game’s most basic enemy and can be likened to fodder. Shootybois in Ghostrunner come in two main varieties: single shootybois and rapid shootybois. Get ready, because some of them are going to be stupid. I also don’t know their names, so I’m going to be making them all up. Therefore, I’m going to briefly describe the enemies instead of having pictures of each. Getting good pictures of enemies in Ghostrunner isn’t easy, as taking your fingers off the movement keys long enough to hit F12 once you see them typically means you’ll be taking a picture of the death screen.
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